I’m a passionate and experienced real-time VFX artist, with over a decade of game development experience.

In 2022 I founded VFXlabs, providing real-time VFX-work to worldwide clients on a freelance or contract basis. I have a strong affinity for (semi-)stylized VFX in Unity, but am also open to work in Unreal Engine or proprietary engines.

I’m a fast learner with a deep understanding of engine workflows, and I adapt quickly to new pipelines. I value efficiency, adaptability and clear and concise communication to ensure alignment across stakeholders.

What my clients say

“Robin elevated the visual quality of our game so much, we consider him an invaluable contributor to the project.”
– Joon

“[Robin has] blown away all my expectations”
– David

Want explosive results? Let’s build something together!