Tales of Fablecraft

I collaborated with Riftweaver and delivered a full-spectrum solution for all VFX-related creative and technical needs.

I took on a leadership role by bringing in and managing an additional artist, overseeing the entire VFX production pipeline.

Phantom Spark

I collaborated closely with the Art Director to establish the visual
style
of the game’s visual effects.

I created and implemented VFX and VFX-related shaders, while ensuring all effects were optimized for scalability and performant across platforms.

Interested in collaborating? Let’s get in touch!