Tales of Fablecraft
I collaborated with Riftweaver and delivered a full-spectrum solution for all VFX-related creative and technical needs.
I took on a leadership role by bringing in and managing an additional artist, overseeing the entire VFX production pipeline.
Phantom Spark
I collaborated closely with the Art Director to establish the visual
style of the game’s visual effects.
I created and implemented VFX and VFX-related shaders, while ensuring all effects were optimized for scalability and performant across platforms.
Interested in collaborating? Let’s get in touch!