I’m a passionate and experienced realtime VFX artist, with over a decade of game development experience.

In 2022 I founded VFXlabs, providing realtime VFX-work to worldwide clients on a freelance or contract basis. I have a strong affinity for (semi-)stylized VFX in Unity, but am also open to work in Unreal Engine or proprietary engines.

I’m efficient, highly adaptable and value clear and concise communication to ensure alignment across stakeholders.

Here’s what my clients think:

“Robin elevated the visual quality of our game so much, we consider him an invaluable contributor to the project.”

“[Robin has] blown away all my expectations”

Interested in collaborating? Let’s get in touch!