Devil Jam

I joined Rogueside to work on their survivor roguelike Devil Jam.

I collaborated closely with the Art Director to deliver a series of gameplay, environment and UI VFX.

Tales of Fablecraft

I collaborated with Riftweaver and delivered a full-spectrum solution for all VFX-related creative and technical needs.

I took on a leadership role by bringing in and managing an additional artist, overseeing the entire VFX production pipeline.

Phantom Spark

I collaborated closely with the Art Director to establish the visual
style
of the game’s visual effects.

I created and implemented VFX and VFX-related shaders, while ensuring all effects were optimized for scalability and performant across platforms.

Want explosive results? Let’s build something together!