I’m Robin Wouters, a freelance real-time VFX artist operating under the banner of VFXlabs. Whether it’s gameplay VFX, environmental VFX, or anything in between, my lab is where visual impact is carefully engineered.

I’m currently available for short- or long-term freelance support, whether you need a single spark or a full-scale detonation. Don’t hesitate to reach out!

Want to see the lab results in action?
Check out my latest VFX reel!

One lab, any engine

Unity

Unreal Engine

Proprietary Engines

While I specialize in real-time VFX for Unity, I’m also open to working in Unreal Engine or proprietary in-house engines. I’m a fast learner with a deep understanding of engine workflows, and I adapt quickly to new pipelines.

Small sparks, big bangs, impact on any scale

Whether you need a one-off asset, a hands-on co-developer, or someone to lead your entire VFX production, I offer flexible support that’s tailored to your needs. I can step in to deliver individual effects, embed with your team long-term, or assemble and manage a VFX crew to take the whole process off your plate.

Peer reviews

“Robin elevated the visual quality of our game so much, we consider him an invaluable contributor to the project.”
– Joon

“[Robin has] blown away all my expectations”
– David

Want explosive results? Let’s build something together!

Eager to see more of my work?